Rendering time, the nightmare of all the animators out there. Digging some of my old folders found this file, screenshot of the Brunei 3D project rendering progress bar. The brunei 3D project was rendered with 4 dedicated rendering server equipped with Intel Xeon processor, using Autodesk Backburner network rendering software. Scary huh? Imagine how long would it took if it was only rendered using 1 desktop machine. But the scene wasn't properly optimized aswell with the given very short time range.
Wednesday, August 30, 2006
Rendering time
Rendering time, the nightmare of all the animators out there. Digging some of my old folders found this file, screenshot of the Brunei 3D project rendering progress bar. The brunei 3D project was rendered with 4 dedicated rendering server equipped with Intel Xeon processor, using Autodesk Backburner network rendering software. Scary huh? Imagine how long would it took if it was only rendered using 1 desktop machine. But the scene wasn't properly optimized aswell with the given very short time range.
Tuesday, August 29, 2006
Joined Takran Online
I've volunteered on some online collaborative indie game projects before this one, namely happyweed (spaceship vehicles), mythic perspective (characters), and shards of asgard (character). I was browsing blenderartists.org and a person posted volunteer recruitment on their game project called takran online.
Well, I said why not, to fill my empty times. So this is my first model built for the project, a greek temple. Final model is 2024 triangles.
The whole thing was built using blender and gimp. So here's what I want to do for a long time, using this icon hehe :

click on the icon to go to blender's website
Rendering was done under max, using light tracer. Wanted to use Yafray but I'm still very blind with Yafray.

These are the only references they give me. The texture was built from the second reference, retouched, and place it on the 512x512 UV template. It was done using GIMP. Crap, no "made with GIMP" icons available. But you can get GIMP at www.gimp.org

Takran's website is at http://www.dgxonline.net/takran/ registered there under the nickname "Stubbe"
Well, I said why not, to fill my empty times. So this is my first model built for the project, a greek temple. Final model is 2024 triangles.
The whole thing was built using blender and gimp. So here's what I want to do for a long time, using this icon hehe :

click on the icon to go to blender's website
Rendering was done under max, using light tracer. Wanted to use Yafray but I'm still very blind with Yafray.

These are the only references they give me. The texture was built from the second reference, retouched, and place it on the 512x512 UV template. It was done using GIMP. Crap, no "made with GIMP" icons available. But you can get GIMP at www.gimp.org


Takran's website is at http://www.dgxonline.net/takran/ registered there under the nickname "Stubbe"
Thursday, August 17, 2006
Brunei 3D
Well, here it is. Sorry for the long delay, got that "lazy updating" disease attack lol. I can't upload the whole movie so here's some caps instead. So enjoy the ride.
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