Well, been playing with Laurentiu's undead again. The model is quite done, but not detailed. I always rather lazy doing textures and unwrapping. And also never did any finished character texturings before, most work I done was on architecturals. Except some tests I did back then such as the fairy. All I do when doing characters are modeling only. The undead was long neglected... then I dig up the model again, and said to myself, why not. The concept sketch done by Laurentiu was obviously way too great to be forgotten. Would be better if I can see the dude rise in glorious 3D rendering.
I'm planning to do only a still image of this dude. Something like rising from the ground filled with bloodlusts, dead city surrounds him and also the hunger of life expressed from his eye sockets. He is in real pain both body and soul, but somehow he love his immortality. Heh. Gone too far. Let's just see later.
Anyways, the base mesh done in max (forgot which version), unwrap and sculpting (for the body) done in blender 2.45, texturing done in gimp 2.2.17. Rendered in Max 6 using light tracer.
